9 October, 2013
Following this series of “Interactive design for all”, I’d like to stop now and write about the user; the one that gives meaning to our interactive interface.
In this section I will explain what I think the user does with our interactive interface as well as the way he/she/it uses the connection terminal. Nowadays we have more than the basic framework; screen, keyboard and mouse. We are in an era of technological progress that allows user interaction in many different ways. I mean not only desktop computers or handsets, but also game consoles, information terminals, digital signage, and a long list of devices and means for the full user experience.
When designing a interactive interface we should brainstorm the purpose of each interaction in order to provide the user with the necessary information using the full potential of the connecting device. As a simple example; as pointer we have tools like a mouse or our fingers, but don’t forget about console gamepads or joystick, all of them used for pointing purposes.
Next you’ll find a list of questions we should have in mind when designing an interactive interface:
Currently mobile users are separated in these 4 groups:
Remember other uses; computer, information panel, game console, … The more users experience our interface possitively, better reviews and better reputation we get.
In my next post I will talk about the environment where the interfaces are displayed and how this can affect user interaction system.
image by http://alejandroescamilla.com/